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Archive for the ‘making’ Category

Archaeology Channel International Film and Video Festival

October 9, 2009 Shawn Leave a comment

In my inbox:

*Your time is running out! Only eight days remain* to submit entries for
the 2010 edition of *The Archaeology Channel* International Film and Video
Festival. This is the only international competition for this genre in the
entire Western Hemisphere and a wonderful showcase for your work. Our
deadline for receipt of entries is *October 15**, 2009*. TAC Festival 2010
takes place May 18-22, 2010, in the Soreng Theater of the Hult Center for
the Performing Arts
here in Eugene, Oregon, USA. Attached here is the entry
form with our guidelines. Please read the guidelines carefully, as we
depend on you for accurate information. Further information is posted at
http://www.archaeol ogychannel. org/content/ TACfestival. shtml.

Have you been procrastinating? *Please* do not wait to send your entries,
because a burdensome flood of entries at the last moment will slow down our
review and notification process. In previous years, some entries
regrettably were rejected because of errors in entry forms or problems with
the film review copies. If you allow plenty of time for these problems to
be resolved, you can help assure that you will not be excluded from
consideration. Also, we encourage you to make plans to attend the Festival
to represent your films and also to participate in our Conference on Cultural
Heritage Film
.

For our last Festival, we received 87 entries from 25 countries. We hope to
exceed those numbers this year and to attract the world’s best films in our
genre to this competition, but we need your help to accomplish this. With
your support and participation, we can continue to grow TAC Festival as a
promotional tool for your good work.

Please share this announcement with others you know who may have films
suitable for entry. Many thanks and best wishes to you all.

Richard M. (Rick) Pettigrew, Ph.D., RPA
President and Executive Director
Archaeological Legacy Institute
4147 E. Amazon Dr.
Eugene, OR 97405
USA

RPettigrew@aol. com
www.archaeologychan nel.org
541-345-5538
541-338-3109 (fax)
Skype: rick.pettigrew

Categories: making

Let’s write a textbook

September 30, 2009 Shawn Leave a comment

I’ve been talking with the folks at Flatworld Knowledge about the kinds of textbooks they’re looking for, and it was suggested that a world history textbook might be just the ticket. These things are typically in two volumes – before and after 1500. Who wants to write a textbook?

To my mind, writing another textbook that does the usual roundup of periods/cultures is not perhaps useful. As the Barenaked Ladies are wont to say, ‘It’s all been done before! ‘ A new medium of producing, distributing a textbook – a medium that allows for the content to be remixed by instructors at the coal-face, to suit their needs (read Flatworld’s material for more on that) it seems to me, needs a new approach. The folks at Grand Text Auto did a blog-based peer review for this book; perhaps a new world history textbook could be written via blog-based posts & peer review? Also, could it be written in such a way as to foreground networks & connections between times, places, and peoples: a 21st century textbook? Horden and Purcell’s volume from a few years back is apposite here; also is Urry’s Sociology beyond Societies

…I’m just thinking out loud. Your thoughts?

Masters and Doctoral Theses on Serious Games

September 22, 2009 Shawn 1 comment

A list maintained by Katrin Becker at SFU, ‘Serious Games Pathfinder‘:

The following is a list of Master’s and Doctoral theses that have been completed that have to do with serious games (and in some cases more broadly with digital games). Doctoral Theses are marked in bold. You can get more info on each thesis by clicking on the associated ‘details’ link.

Note: I am just starting to develop this list. So far, almost all the theses are Canadian ones. If anyone has a thesis they would like me to add, please let me know the following:

Name, Title, Year, Degree, Country, Institution, Department, Abstract, URL to the thesis (If you are willing, I’d like your nationality too).

Please send info on theses that are about DIGITAL GAMES ONLY (I am not interested in theses about Game Theory (i.e. math), ELearning, Virtual Spaces, Social Websites, Blogging, Graphics, AI, … UNLESS they specifically focus on applications to or for digital games)

I reproduce below the listing she has for 2008:

2008

details Applications of CSP solving in computer games (camera control) Ali, Mohammed Liakat
details The invention of good games: understanding learning design in commercial video games Becker, Katrin
details Gamers as learners: Emergent culture, enculturation, and informal learning in massively multiplayer online games Chu, Sarah
details Consistency Maintenance for Multiplayer Video Games Fletcher, Robert D. S
details Homeless: It’s No Game – Measuring the Effectiveness of a Persuasive Videogame Lavender, Terrance
details The “Heat Game”: an augmented reality game for scientific literacy Rees, Carol
details Beyond Fun and Games: 
Interactive Theatre and Serious Videogames with Social Impact Shyba, Lori
details Believability, Adaptivity, and Performativity: Three Lenses for the Analysis of Interactive Storytelling. Tanenbaum, Joshua Glen
details Adolescent problem gambling: relationship with affect regulation, Internet addiction, and problematic video game playing Taylor, Robyn N
details Video game expertise and visual search and discrimination Wu, Sijing
details Computer-aided exercise Yim, Jeffrey W.H

Visualisation in Archaeology

August 21, 2009 Shawn Leave a comment

An interesting project hosted by Southampton in the UK and English Heritage – see the full website here. They’re hosting what looks to be a fascinating wee conference in October:

Visualisation In Context:
An Interplay of Practice and Theory

22 – 23 October 2009
Hosted by the University of Southampton

The 2009 VIA Workshop is designed to probe the intersections between theory (which might traditionally be represented in terms of critique – linear and written) and practice (which might increasingly be expressed in terms of production – non-linear and visual) within the field of archaeology as well as other disciplines from the humanities and the sciences.

Check out the VIA  showcase:

Online Research Showcase
Centred on the visualisation of data in both archaeology and the wider fields of the social sciences, arts, and science and technology studies. Like the bibliography, these summaries aim to link practitioners across disciplines, highlight innovative visual projects, and offer a platform for future planning and discussion of best practices around archaeological visual method and theory.
Click to view full entry and abstract... Archaeology and Community Museology: Ancient Egyptian Daily Life Scenes in Museums
Gemma Tully
University of Southampton
Click to view full entry and abstract... Choreographic Morphologies: Interdisciplinary Crossovers in the Use of Digital Visualisation Methods in Dance and Archaeology
Helen Bailey, Stuart Dunn, James Hewison, Martin Turner
King’s College London
University of Bedfordshire
University of Manchester
Click to view full entry and abstract... Fractured Media: Challenging the Dimensions of Archaeology’s Typical Visual Modes of Engagement
Sara Perry
University of Southampton
Click to view full entry and abstract... Framing Machu Picchu: Science, Photography and the Making of Patrimony
Amy Cox
University of Florida
Click to view full entry and abstract... Imag(in)ing the Other at Dura-Europos
Jennifer Baird
Birkbeck College, University of London
Click to view full entry and abstract... Institutionalising Images: Early Visualisation Networks in Aegean Archaeology
Deborah Harlan
University of Sheffield
Click to view full entry and abstract... Interactive Panoramas and 3D Modelling Based on Panoramas
Karol Kwiatek, Martin Woolner, Simon Standing, Jes Martens
University of Plymouth, Institute of Creative and Cultural Industries
University of Oslo, Norway, Museum of Cultural History
Click to view full entry and abstract... OKAPI Island in Second Life
Ruth Tringham, Noah Wittman, Colleen Morgan
University of California, Berkeley
Click to view full entry and abstract... Pervasive Gaming, Education, and Cultural Heritage: Emplaced Interpretive Games at the Presidio of San Francisco
Ruth Tringham, Colleen Morgan
University of California, Berkeley
The Presidio Archaeology Lab
Click to view full entry and abstract... Reflexive Representations: The Partibility of Archaeology
Andrew Cochrane, Ian Russell
Cardiff University
University College Dublin
Click to view full entry and abstract... Representing Prehistory: The Biographies of the Robenhausen Lake Dwelling Collections at the Cambridge Museum of Archaeology and Anthropology (2008-2009)
Katherine Cooper
University of Cambridge
Click to view full entry and abstract... SahulTime: Rethinking Archaeological Representation in the Digital Age
Matthew Coller
Monash University, Melbourne, Australia
Click to view full entry and abstract... Scandalous Artefacts
Alessandro Zambelli
Bartlett School of Architecture, University College London
Click to view full entry and abstract... Strategies of Visualisation in German Archaeology, 19th-20th C
Stefanie Klamm
Max Planck Institute for the History of Science
Humboldt University, Berlin
Click to view full entry and abstract... The Archaeological Eye: Visualisation and the Disciplinary Foundations of British Archaeology
Sara Perry
University of Southampton
Click to view full entry and abstract... The Gateway to Sarup
Niels H. Andersen, Maria Isenbecker, Camilla Bjarnø, Jan Solheim
Moesgård Museum, DenmarkSamsøgades Skole, Denmark
Supported by the Danish Ministry of Culture and the Danish Ministry of Education
Click to view full entry and abstract... The Remediated Places Project
Ruth Tringham, Michael Ashley, Steve Mills, Eric Blind, Jason Quinlan, Colleen Morgan
University of California, Berkeley

Historical Maps, GIS, and Second Life

August 13, 2009 Shawn 3 comments

I’ve just come across a presentation (in three parts) given by David Rumsey, over a year ago. Worth a view!

“A talk given by David Rumsey at the March 6, 2008 launch of his historical map library and exhibition in the virtual world of Second Life. The talk was delivered at the Rumsey Map Islands in Second Life. All of the maps in the talk can also be seen and downloaded from Rumsey’s free online map library at www.davidrumsey.com

Part I

Part II

Part III

SketchLife – Sketchup plugin for exporting to SL

July 20, 2009 Shawn Leave a comment

Nearly a year ago, I posted on a possible way to get Sketchup models into Second Life. Today I received a note alerting me to ‘SketchLife’, a plugin you can start using right away for this very thing (thanks for the heads-up, Anthony!).

From the SketchLife website:

What is Sketchlife?

Sketchlife is a system which allows you to model for Second Life using SketchUp.

Most 3D modelling tools use meshes (vertices connected by edges which define faces), whereas Second Life has adopted solids, referred to as primitives, to be their indivisible building blocks. This guarantees that there won’t be any stray polygons flying around, but it also prevents mesh models from being imported automatically.

The in-world modelling tools in Second Life are quite good, but they are stone age compared to the 3D modelling power tool that is SketchUp. SketchUp is free. (Thank you Google.)

Therefore, if we can’t bring SketchUp to Second Life, we’ll bring Second Life to SketchUp.

Colleen, this might be v. useful for all of your projects…!

There’s a video on the site, and a screen shot of a build, made with Sketchlife:

Archaeologically, I can see how this tool will make life a whole lot easier for recreating sites, excavations, reconstructions… if I only had a better net connection, I’d be in there right now…

Categories: making, second life, tools

Canadian Historical Review – article on game for history

June 19, 2009 Shawn 2 comments

I’m happy to say I had a hand in this article.

History computer games have become an economic and cultural phenomenon, and historians should seize the opportunity to participate in their development. Players of history games are interested in the past and in the big questions that drive historical scholarship. In this way, games have the potential to draw players into the discipline if we can discover the best way to express history though simulation. But what research do we draw on as we study how to accomplish this transformation? This essay is the product of a meeting of historians, educators, and gamers who joined previously separate lines of inquiry to identify literature and models that we believe form the foundation for developing a theory of good history through gaming.

Résumé:

Les jeux vidéo à thème historique sont devenus un phénomène économique et culturel, et les historiens devraient saisir cette occasion de participer à leur développement. Les personnes qui jouent à des jeux historiques s’intéressent au passé et aux grandes questions qui mobilisent la recherche historique. Par les jeux, il est peut-être possible d’attirer les joueurs dans la discipline, si nous parvenons à découvrir la meilleure façon d’exprimer l’histoire par la simulation. Mais à quelle recherche faisons-nous appel quand nous étudions les moyens de réaliser cette transformation? Cet essai est le produit d’une réunion d’historiens, d’éducateurs et de spécialistes du jeu qui ont relié des pistes de recherche jusque-là indépendantes afin de repérer les études et les modèles qui, croyons-nous, serviront de base à l’élaboration d’une théorie de bonne pratique de l’histoire par le jeu

Shaking up the Textbook Market

May 6, 2009 Shawn Leave a comment

Amazon has just announced the launch of the Kindle DX, a digital book reader with a 9.7″ diagonal screen. Their stated aim is to target the textbook market – and it will provide support for PDFs. From Wired Gadget Labs:

NEW YORK — Amazon on Wednesday launched a next generation Kindle, an e-reader with a large, textbook and newspaper-friendly screen dubbed the DX.

With a screen that measures 9.7 inches diagonally — two-and-a-half times the size of the current-gen Kindle 2 — the DX is aimed squarely at penetrating for the first time the potentially massive and untapped market of textbooks, as well offering some life support for the struggling business of subscription-based electronic newspapers.

In its product launch, hosted by Amazon founder and CEO Jeff Bezos, Amazon announced partnerships with three major textbook publishers representing 60 percent of the higher-education market. He also announed that three newspapers — The New York Times, the NYTimes Co.-owned Boston Globe and The Washington Post — will offer a reduced price on the Kindle DX in exchange for a long-term subscription:

He also announced The New York Times, The Boston Globe and The Washington Post.

“A particular class of book that shines with this display is textbooks,” said Bezos. “We’re going to get students with smaller backpacks, less load.”

Among the new feature are an auto-rotating screen, technology iPhone users will be familiar with, and a native PDF reader, finally adding support in that ubiquitous digital format.

The device measures one-third of an inch thick. Shipping summer, the Kindle DX costs $489 and is available for pre-order.

Product Page [Amazon]

For those of us who’ve been producing Lulu-books, which may be marketed on Amazon, or pdf’s of research reports and other gray literature that will never darken a publisher’s door, this potentially is a game changer for how archaeological info gets out there…

http://publishingarchaeology.blogspot.com/

Categories: literacy, making, publishing

Journal of Virtual Worlds Research: Education and Pedegogy Issue

April 17, 2009 Shawn Leave a comment

There’s a new issue of the JVWR out, well worth a look-see:

Summary:

This edition of the Journal of Virtual Worlds Research is dedicated to exploring the breadth of designs, pedagogies and curricular innovations that are actually already being applied to teaching and learning in virtual worlds. We encourage participation from a broad range of academics, researchers, educators, and educational practitioners from across the disciplinary spectrum – including, but not limited to: curriculum development, educational administration, distance education, information and knowledge management, instructional technology, e-learning, communication and education, sociology, art education, and visual culture. We strongly encourage submissions that illustrate key findings with examples and case studies; experimental research; pedagogical innovations; and best practices for the integration of virtual worlds technologies into the learning experience.

Interacting with Immersive Worlds Conference II – registration open

April 16, 2009 Shawn Leave a comment

The second edition of Brock’s Interacting with Immersive Worlds Conference is taking place this summer. Registration is now open. I was able to attend last year, and it was the highlight of my conference season. Unfortunately I won’t be able to attend this year, so I’m going to miss out on some brilliant sessions.

Interacting with Immersive Worlds
An International Conference presented at
Brock University, St. Catharines, Ontario
JUNE 15-16, 2009

Register to attend at: www.brocku.ca/iasc/immersiveworlds

Focusing on the growing cultural significance of interactive media, IWIW will feature academic papers organized along four streams:
-Challenges at the Boundaries of Immersive Worlds features creative exploration and innovation in immersive media including ubiquitous computing, telepresence, interactive art and fiction, and alternate reality.
-Critical Approaches to Immersion looks at analyses of the cultural and/or psychological impact of immersive worlds, as well as theories of interactivity.
-Immersive Worlds in Education examines educational applications of immersive technologies.
-Immersive Worlds in Entertainment examines entertainment applications of immersive technologies, such as computer games.

The IWIW conference also features 4 keynote speakers:
-Janet Murray, Director of Graduate Studies, School of Literature, Communication and Culture, Georgia Institute of Technology
-Espen Aarseth, Associate Professor, Department of Media and Communication, IT University of Denmark
-Geoffrey Rockwell, Professor, Department of Philosophy and Humanities Computing, University of Alberta
-Deborah Todd, Game Designer, Writer and Producer, and Author of Game Design: From Blue Sky to Green Light

Visit the conference Web site at www.brocku.ca/iasc/immersiveworlds

Organizing Committee:
Jean Bridge, Centre for Digital Humanities, Brock University, jbridge@brocku.ca
Martin Danahay, Department of English Language and Literature, Brock University,
mdanahay@brocku.ca
Denis Dyack, Silicon Knights, Catharines, Ontario, denis@siliconknights.ca
Barry Grant, Department of Communication, Popular Culture and Film, bgrant@brocku.ca
David Hutchison, Faculty of Education, Brock University, davidh@brocku.ca
Kevin Kee, Department of History, Brock University, kkee@brocku.ca
John Mitterer, Department of Psychology, Brock University, jmitterer@brocku.ca
Michael Winter, Department of Computer Science, Brock University, mwinter@brocku.ca
Philip Wright, Information Technology Services, Brock University, philip.wright@brocku.ca