Electric Archaeology: Digital Media for Learning and Research

May 5, 2008

Archaeometry Cluster Analysis, BSR Brick Stamps

Filed under: archaeology, data management — Shawn @ 8:22 am

A few posts ago I put up the raw data from my xrd analysis of the South Etruria Survey Brick Stamp collection conserved at the British School at Rome, suggesting that it might be, amongst other things, useful in teaching archaeological statistics… happily, it is being used in just that fashion at   the Quantitative Archaeology Wiki.

The wiki seems to be maintained by scholars in Italy, but I’m not sure. One of their projects is to update the exercises in Fletcher and Lock’s “Digging Numbers”. I still have that on my bookshelf - it was the required text in Archae 341 at WLU, back in ‘96… (I note also that one of the banner images from the Laurier archae website is of an old classmate in his long-haired days, who is now a lecturer at the University of Western Ontario…nice one, Marty!)

April 9, 2008

Omeka plugins: Contribute, Geolocation

Filed under: archaeology, data management, environments — Shawn @ 10:13 am

So I’ve added the two plugins ‘Contribute’ and ‘Geolocation’ to my Omeka installation. The data that I’m using in this test is from a heritage survey of my local Municipality. One of the things we tried to do during that survey was solicit memories and information from the public. I published notes in the local papers, went to people’s homes, tape-recorded and scribbled notes madly.

Had we had Omeka in 2003, I think the ‘Contribute’ plugin would’ve been exceedingly handy. This municipality’s greatest export over the last 100 years has been its people, so I imagine I would’ve reached far more people with access to a greater range of materials than I ultimately did.

Here’s what it looks like on my test site (and if you happen to have a personal connection to Bristol, Quebec, or some materials about the place, why not submit them now? I’m continually astounded by the heritage of this little place!) The information submitted gets slotted into the proper categories in the archive, and a tab on the admin screen keeps track of all of your contributors and what they’ve coughed up. On the contribution screen itself, a catchpa or similar might be useful - I wonder if it will accumulate spam… Other thing that was somewhat problematic, is that in its original formulation, it asks contributors for their ‘race’. I removed that from the form - in Canada, people’d likely get very touchy over that…

Now, as for the geolocation plugin: This adds a field to the entry of items in the Omeka archive, producing a Google map. If you know the street address of the place you’re interested in, it will grab that from Google Maps, and put a wee map in your entry. You can even search your archive by panning around the map. Handy enough for the back-end, but I have yet to figure out how to get the map into my front-end. I’d like users to be able to click on an item, and have it mapped. I’m sure it’s probably just a matter of embedding something in the theme/stylesheet… thoughts, suggestions? Once I figure that out, I think all of the pieces would be in place to have a British-style ’sites & monuments record’ publicly available. (I did a heritage inventory recently of Gatineau Park: imagine having all of that information available to the public! Currently the NCC has no plans to do so.)

Finally, I’d like to get messing with the themes & stylesheets a bit more. I’d love to convert the wordpress theme “Brandford Magazine” to Omeka (I swear I’ve read somewhere where someone’s done something similar)… but that’s probably a wee bit beyond my abilities. Dare to dream!

April 7, 2008

Omeka Plugins

Filed under: GIS, data management, digital history, environments — Shawn @ 3:07 pm

Ah! One of the plugins available for Omeka is a geolocation plugin… excellent. I haven’t made much headway on my exploratory omeka installation, other than getting a wee bit of info into it (tempus fugit and all of that). I was initially perplexed how I was going to get all my old GIS/cultural heritage data point-data into it, but this plugin should make life easier. FYI, other plugins are:

The following plugins may be downloaded separately and installed, following information on the codex.

Bilingual Enabler
Makes several of Omeka’s core metadata fields bilingual.

COinS
Adds COinS metadata to item show pages, making them Zotero compatible. Learn more.

Contribution
Allows collecting items from visitors. Learn more.

Dropbox
Allows Omeka users to ‘batch upload’ a large quantity of files at one time, creating unique items in the archive for each file. Learn more.

Geolocation
Adds location info and maps to Omeka. Learn more.

Sitenotes
Administrative users can write notes about the site in an an editable space. Learn more.

TagSuggest
When creating new items, the Tag Suggest plugin offers suggestions of tags based upon their frequency in the item textareas. Learn more.

iPaper
Embed iPaper document viewers into your Omeka item pages. Learn more.

PdfMeNot
Embed PdfMeNot document viewers into your Omeka item pages. Learn more.

wordpress 2.5 ate my homework

Filed under: data management — Shawn @ 1:26 pm

Nothing to do with my official ‘archaeological’ work, but I mention it anyway…

I had a little website set up for the family cidery, using wordpress and the language switcher plugin from poplarware. The cidery is in Quebec, so it needed to be bilingual. When I updated to wordpress 2.5, something went *glitch*, and my formerly bilingual site became ‘Sorry, you are looking for something that is not there’. I couldn’t figure it out. Spent two brutal cross-eyed days in front of the computer trying to work it out. In the end I went, in a sorry parallel to the way Canada works in general, from one bilingual site, to two unilingual sites and a splash page directing ‘English - Francais’. But the splash page was made courtesy of flypaper, and that, at least, went very well (though I grant you, it’s not a very splashy splash page. I just needed something up to direct traffic; Flypaper can do a lot more than this wee example).

Speaking of wordpress 2.5, I can’t seem to find any more the id of my posts or pages. This makes it difficult to do things like filtering pages or getting templates to display differently given different categories.

Ah upgrades…. best not to upgrade anything for a month or two after the upgrade comes out, wait for the bugs to get worked out…

March 3, 2008

Omeka Live… again!

Filed under: data management, environments, making — Shawn @ 5:13 pm

I’ve just successfully installed Omeka on a subdomain of my new site, GRAEworks.net. My intention is to use it to showcase the heritage inventory of the township I live in, Bristol. I carried out the inventory back in 2003, as part of a wider public archaeology programme in conjunction with the local high school. The results have been sitting on my computer ever since, with occasional copies being burned onto cd.

It was without a doubt one of the easiest installations I’ve ever done.

So I’m very excited to see what can be done with Omeka. First impressions: wow. The interface is very sharp. It is reminiscent of WordPress. Using good menus, it’s a cinch to upload materials into an ‘archive’. Then, once they are all documented, you click on the ‘exhibits’ tab to publish it. I don’t know what’s involved with that yet - currently, I’m uploading a recording of one of Bristol’s residents reminiscing about the village back in the 1930s… watch this space.

Well done Omeka team!

February 27, 2008

Omeka Live!

Filed under: data management, digital history, environments, making — Shawn @ 10:31 am

The Omeka platform has now gone live! And what is Omeka, you may ask? It is a platform for the publication of collections and exhibitions online. Eventually, the makers of Omeka, the Centre for History and New Media, intend to make it available online a la WordPress, but if you’ve got the right system requirements on your server:

  • Linux operating system
  • Apache server (with mod_rewrite enabled)
  • Mysql 5.0 or greater
  • PHP 5.2.x or greater
  • ImageMagick

… you can download and install it right away. I’m in the process of setting it up on a server that I have access to - it might not work, since I’m not entirely sure what I can do on that server (although it hosted both a Joomla and a WordPress installation well enough, so I’m hopeful). The data that I intend to put up concerns the built heritage of the township that I live in. The archaeological implications are obvious, especially in terms of public archaeology. Imagine that you are working on a project in a city neighbourhood- you could use Omeka to solicit community memories much the way this project is doing. Or you could showcase items in your collection, like the Object of History site. More showcase sites are listed here.

All of these sites have very sharp visuals and aesthetically pleasing themes, and more themes will become available as this project progresses - more info on themes right here.

postscript - woops. Turns out my host doesn’t run Linux, which nuked my ambitions right there. Ah well…

January 25, 2008

CALL FOR PAPERS for ALT-J - Learning and Teaching in Immersive Virtual Worlds

My thanks to Eleanor for drawing my attention to the following call for papers from the Association for Learning Technology:

CALL FOR PAPERS for ALT-J

Learning and Teaching in Immersive Virtual Worlds

Special issue of ALT-J, Research in Learning Technology

Immersive virtual worlds (IVWs), such as Second Life, Active Worlds, Croquet and Forterra and massive multi-player games (MMPGs), such as EverQuest and World of Warcraft represent a paradigm shift in learning technology, and an important challenge to the world of education. They provide a platform with the potential to support a wide variety of activities, many of which have been adapted to learning and teaching, particularly in higher education. For some the spatial and social qualities of IVWs are exciting and attractive, for others, such as those involved in games-based learning, they can be seen as slow and troublesome. Nevertheless, interest in using IVWs and MMPGs in learning and teaching is growing rapidly.

The aim of this special issue of ALT-J is to develop and publish a timely collection of papers representing current research, developments and ideas in educational applications of IVWs and MMPGs. Of particular interest are papers that go beyond descriptions of objects and activities to build links between practice and pedagogy, and offer conceptual, methodological and analytical rigour. Example topic areas for inclusion in this special issue include, but are not necessarily confined to:

  1. Issues of embodiment
  2. Running IVWs and MMPGs cost effectively on a large scale
  3. Contexts in which use of IVWs is likely to be pedagogically effective
  4. Understandings of identity
  5. Research into learning and teaching in IVWs and MMPGs
  6. The impact of virtual quests
  7. Uses of collaborative simulation
  8. Collaborative construction
  9. The value of virtual laboratories
  10. Uses of virtual field work
  11. Group discussion in IVWs and MMPGs
  12. Problem-based learning in IVWs and MMPGs
  13. Geo-spatial representation of content
  14. The impact on learners and teachers
  15. Institutional aspects of IVWs and MMPGs
  16. How IVWs and MMPGs alter views of learning
  17. IVWs and MMPGs in schools

For queries and guidance relating to the call please contact Special Issue Editors Maggi Savin-Baden or Robert Ward.

Important dates:

Until 22 February 2008 Submission of abstracts and formal/informal response from Special Issue Editors.Submission of full papers: 31st March 2008

Types of papers:

To ensure both the quality and usefulness of the contributions a variety of papers will be considered. These might include, for example,

  1. a review of current literature practice,
  2. a paper that theorized particular aspects IVWs and MMPGs
  3. a critical stance on issues such as linking the previous studies on student learning with aspects of IVWs and MMPGs

ALT-J submission process and Timetable:
Manuscripts Papers should not exceed 5,000 words. Authors should submit their papers electronically to the ALT-J Administrator. Submissions in Microsoft Word are preferred.

Papers should be formatted as A4 size (or equivalent), double-spaced, with ample margins. In order to guarantee anonymous peer review the name(s) of the author(s) and the address where the work was carried out should only appear on a separate first page, along with the full postal address of the author who will check proofs, receive correspondence and offprints, as well as an email address. All pages should be numbered.

Each article should include an abstract/summary of 100-500 words, Footnotes to the text should be avoided as far as possible, notes should be marked with [1], [2] and should be collected at the end of the article, before the reference section.

Further details on submission (including types of papers) may be found at the Routledge Taylor Francis Group.

Until 22 February 2008 Submission of abstracts and formal/informal response from Special Issue Editors.

31 March 2008 Submission of papers.”

January 24, 2008

Resistance is Futile: Facebook & Study Groups app

Filed under: archaeology, data management, environments, making, mash up — Shawn @ 10:07 am

Like the Borg said, ‘Resistance is Futile’.

So far, I have not succumbed to Facebook. I’m on Linked In, I write this blog, I’m supposed to be contributing to the Ancient Bloggers’ Group Blog, I manage two other blogs for other projects, I keep the RWU website going, I’m building a virtual excavation in Second Life, I’m writing  two works of Interactive Fiction (as an experiment to teach historical literacy), I’m trying to figure out how the scenario builder in Caesar IV works so I can create a Forum Novum scenario, I have at least four articles on the backburner, plus sundry agent-based models… oh yes, I teach from time to time too…

But it looks like I’ll have to join Facebook, if only to evaluate what looks like the most useful application of it so far, at least as far as teaching/learning is concerned: ‘Study Groups‘.  From Dan Cohen’s Digital Humanities Blog:

“Many academic Facebook applications are merely search boxes or other non-social search and information services transposed to Facebook (e.g., JSTOR Search or the countless library search widgets). Study Groups, on the other hand, gets it right by emphasizing the networking and collaboration possible within Facebook.”

From Jane Hart’s Blog:

“Study Groups is a Facebook app.  It’s a social project management tool aimed at students to help them to easily collaborate online and in person.  It lets them:

* Easily log in and set up a group using their existing Facebook ID
* Discuss assignments in a discussion board
* Share files and notes
* Assign tasks and responsibilities
* Schedule meetings
* Stay up-to-date on the latest group activity”

Having once caused one university’s entire Moodle system to crash during an upgrade (it wasn’t entirely my fault, there was some custom coding in the back end that I didn’t know about!), it is easy to imagine something easy and straight-forward like this (no coding, no installing, no ftp’ing, no worrying about which version of MySql and Php are on the server) evolving quite quickly to become an effective management system for rounding up and sorting out your distance ed, online, or real-world classes.

On a similar note, there is now a WordPress plug-in to achieve the same thing. Look at what Scholarpress  is up to:

“ScholarPress is a developing hub for educational WordPress plugins – bridging the gap between technology and pedagogy. At our launch we have two plugins that work independently, but can be combined together.

Courseware
Courseware enables you to manage a class with a WordPress blog, including a schedule, bibliography, assignments, and other course information.

WPBook
WPBook works with the Facebook Development platform to create a Facebook Application (addable by users within the site) using a WordPress blog.

It’s possible to use these together, as Jeremy has done for his History 120 class. Check it out.”

All of this reminds me of a post that Eric Kansa put up the other day, when we were talking about integrating archaeological data into Second Life:

“I think the most interesting things will happen between and among such systems that work together as an ecosystem exchanging data. The capability to draw upon a diverse array of powerful web services (delivering XML-encoded data, or similar formats like JSON) from data providers such as Nabonidus, Open Context, Freebase, GoogleDocs, the Portable Antiquities Scheme and others.”

I think this is what we’re starting to observe, a developing ecosystem where multiple services are fused together, seamlessly, in a way where their use is no longer reserved for the geeks amongst us.

Resistance is futile!

January 14, 2008

OpenSim

Filed under: GIS, archaeology, data management, environments — Shawn @ 1:23 pm

For the technically-minded amongst us, why not set up your own online world with OpenSim? By the looks of it, it is inter-operable with content created for Second Life, though I might be wrong on that. Actually, it might be a reverse-engineered version of Second Life, if the links on its main page are any guide (see for instance this)

“OpenSim is a BSD Licensed Open Source project to develop a functioning virtual worlds server platform capable of supporting multiple clients and servers in a heterogeneous grid structure. OpenSim is written in C#, and can run under Mono or the Microsoft .NET runtimes.

OpenSim is currently in the alpha development stage, with active testing of SVN trunk versions encouraged.”

For a fascinating look at what is going on in OpenSim, visit Darb Dabney’s Second Life GIS Blog. If it works for GIS, then archaeology should be a cinch…

Excavating in Second Life (3)

Some nice feedback over at ClioAudio on my plans for a virtual excavation in Second Life -

“In my head till now Second Life has been next door to Doom, Quake and Half-Life, but not as compelling due to the lack of gore. The archaeological models I’ve seen have been painstakingly created, but they’ve always seemed unrealistic. Partly because of the limitations of technology, but also because they tend to be re-creations of monuments and artefacts in pristine condition. Between them Shawn and Eric have shown Second Life could be much more interesting if you take another approach and try and build a virtual excavation.”

Alun raises an important point when he expresses reservations about the fact that this is in Second Life.

“Really it’s the fact it’s in Second Life which is my concern. Is it possible to export the information out from Second Life and make it accessible to other programs? If not then you would seem to be at the mercy of one company. Which is why I should go back and see what you can and cannot do in Second Life.”

It is in fact possible to export information out of Second Life - the Sloodle project for instance has been working very hard to integrate the Moodle learning management system with learning activities carried out in Second Life. I’ve used some of the tools that they’ve developed to post directly from Second Life into the blog part of a Moodle course area, for instance. I can imagine recording information from the virtual excavation directly in this way… but sometimes the easiest way to export information from one system or world is to do it in your head. If I have Nabonidus and Second Life both open at the same time on a computer, I can just switch from one to the other…

People with whom I chat about things like Second Life express reservations about my project being on just the one platform, owned by a commercial company. At the current moment, there’s not much I can do about that. Part of me wants to say, ‘but do you object to writing your papers using MS Word?’. The analogy isn’t exact. Were Microsoft to go under, your copy of Word would still work. If Linden Labs goes under, Second Life might cease to exist altogether. This is a very real concern. Other virtual worlds (proper games) have gone *ppphhht* as their parent companies pull the plug (The Economist did an article, ‘The End is Virtually Nigh’ on one such). New projects, such as the Multiverse project, would allow you to set up your own world independent of a commercial company (see also this article). But really, how many of us archaeologists have the kind of skill sets necessary to get something like that up and running?

This was the initial genius of Second Life - it promised to let anybody (with a broadband connection), build their own virtual reality. Now in truth it’s not so simple, but as the first to really roll that out on a grand scale, it has been a success. I fully expect, if I am able to get this virtual excavation to work as I imagine it, that someday I’ll have to migrate it to a different world or platform. It probably won’t be a straight one-to-one transfer. But having done it once, and understanding what is involved, it’ll be much easier to do a second time.

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