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2006 ‘Networks, Agent-Based Modeling, and the Antonine Itineraries’. In The Journal of Mediterranean Archaeology 19.1: 45-64.

October 9, 2009 Shawn Leave a comment

It occurred to me that some of you might like to read this.

04_Graham

I’ve got some other papers kicking around that I would like to expose to a wider readership; I’ll post those too, once I find them on this machine again… my how cluttered things can get!

I’ve been thinking of doing this for some time, but the kick in the pants I needed was courtesy of http://publishingarchaeology.blogspot.com/2009/06/please-post-your-papers-on-internet.html

Abstract:

This paper presents a way of looking at Roman space from a Roman perspective, and suggests ways in which this point of view might open up new approaches in Roman archaeology. It turns on one conception of Roman space in particular, preserved for us in the Antonine Itineraries. Working from a position that considers the context of the itineraries as movement-through-space, this paper presents an investigation using social network analysis and agent-based simulation to re-animate the itineraries. The itineraries for Iberia, Gaul, Italy, and Britain are considered. The results of the social network analysis suggest structural differences in the way that the itineraries presented space to the reader/traveler. The results of the simulation of information diffusion through these regions following the routes in the itineraries suggest ways that this conception of space affected the cultural and material development of these regions. Suggestions for extending the basic model for more complicated archaeolgoical analyses are presented.

Let’s write a textbook

September 30, 2009 Shawn Leave a comment

I’ve been talking with the folks at Flatworld Knowledge about the kinds of textbooks they’re looking for, and it was suggested that a world history textbook might be just the ticket. These things are typically in two volumes – before and after 1500. Who wants to write a textbook?

To my mind, writing another textbook that does the usual roundup of periods/cultures is not perhaps useful. As the Barenaked Ladies are wont to say, ‘It’s all been done before! ‘ A new medium of producing, distributing a textbook – a medium that allows for the content to be remixed by instructors at the coal-face, to suit their needs (read Flatworld’s material for more on that) it seems to me, needs a new approach. The folks at Grand Text Auto did a blog-based peer review for this book; perhaps a new world history textbook could be written via blog-based posts & peer review? Also, could it be written in such a way as to foreground networks & connections between times, places, and peoples: a 21st century textbook? Horden and Purcell’s volume from a few years back is apposite here; also is Urry’s Sociology beyond Societies

…I’m just thinking out loud. Your thoughts?

The Ancient History Encyclopedia

September 8, 2009 Shawn 3 comments

Jan van der Crabben is a name you might be familiar with if you’ve played any of the mods or other community-built content for Civilization IV. Jan has a new project under way, called ‘The Ancient History Encyclopedia‘, and he’s looking for content and editors. And, in a lovely twist not often seen, he’s willing to pay contributors. His note is below:

The goal is to become the number one source of information on ancient history — for students, academics, enthusiasts, and the general public alike.

I believe that this is achievable due to our unique way of presenting information: The website is centered around tags (which are essentially the entries in a printed encyclopedia), with each tag having a definition, articles, a timeline, illustrations, and external links / book references displayed. Like this, one finds several different kinds of information at the same time, in a modern format. When you visit the website, you will be able to see this organization best on the “Babylon” page, simply because it is the page with the most content at the moment.

The website address is http://www.ancientopedia.com and I would be happy if you could visit it and have a look. Please be aware that it’s far from complete! There isn’t very much content yet, we clearly need a lot more content to make this website a success. Also, you are among the first people to be using this website, so there might still be bugs. If something doesn’t work, or doesn’t work as you would expect, please email me what you were doing, what happened, and why it’s not what you expected.

Please register at the website (the “Register” link is at the top), and start adding content wherever you can! Content is submitted through the website, using the existing online forms. You can add/edit a definition, an article, or an illustration. You can also contribute timeline entries. Look for the “Add”, “Edit”, and “Upload” buttons in the relevant sections of the site (generally on the right of the section headline).

You can choose what you want to write about… We need definitions, articles, and illustrations. Please be careful not to infringe on any copyright, so only submit your own work. Of course you are allowed to submit work that you’ve already written, as long as you hold the copyright to it (this might be a grey area if it’s published in an academic publication, for example). You can also submit work that falls under a Creative Commons or GFDL license (such as images from Wikipedia), as long as it is attributed and licensed correctly. Please do not copy & paste any text from Wikipedia or other websites, only images are fine to copy under a CC or GFDL license.

All content that you submit is reviewed and possibly edited. Before the review process is complete and your content has been approved it will not show up on the website. So if you don’t see something you’ve written, be patient. If it doesn’t show up within a few days, please contact me. There will be a more formal system that allows the contributors and editors to communicate through the website in the future.

The website makes money through book sales (via Amazon, we get a commission), as well as advertisements (which aren’t online yet). As I’ve mentioned before, the 100 first contributions will be paid at a rate of US $10 per article and US $5 per definition. For definitions, only new definitions are paid, edits do not count. You will be paid when the initial paid submission period is over and we’ve got 100 contributions. Payment will be conducted via PayPal. After the initial paid phase, you will be able to earn advertising revenue on your content using Google AdSense and possibly other revenue sources.

There are no deadlines: You can submit work at any time, on any subject you choose (subject to review). The more you submit, the more money will you receive. :-)

I did ask him how he feels this will differ from Wikipedia, which is pretty solid on many things ancient. He responds that it is in the backend, and in how the information is served up with the ancillary materials. I’ve explored a bit, and I like that for any given article you can see who authored it; a little difference there with the big W; perhaps some sort of reputation-tracking mechanism would be useful. One thing I noticed is the feed from Amazon will serve up ‘pyramidiot’ and other nonsense they classify as ‘ancient history’ – 2012 anyone?  I don’t know how well those materials can be filtered before they’re displayed.

Check it out. I’m always ready to applaud new initiatives that make our subject better known to the wider world – good on you, Jan!

The Article of the Future

August 6, 2009 Shawn 1 comment

A blog new to me – Scholarship 2.0 – is keeping track of interesting developments in publishing, webmetrics, bibliography and related themes. They report on ‘The Article of the Future’:

Cell Press and Elsevier have launched a project called Article of the Future that is an ongoing collaboration with the scientific community to redefine how the scientific article is presented online. The project’s goal is to take full advantage of online capabilities, allowing readers individualized entry points and routes through the content, while using the latest advances in visualization techniques. We have developed prototypes for two articles from Cell to demonstrate initial concepts and get feedback from the scientific community.


KEY FEATURES OF THE PROTOTYPES

  • A hierarchical presentation of text and figures so that readers can elect to drill down through the layers of content based on their level of expertise and interest. This organizational structure is a significant departure from the linear-based organization of a traditional print-based article in incorporating the core text and supplemental material within a single unified structure.
  • A graphical abstract allows readers to quickly gain an understanding of the main take-home message of the paper. The graphical abstract is intended to encourage browsing, promote interdisciplinary scholarship and help readers identify more quickly which papers are most relevant to their research interests.
  • Research highlights provide a bulleted list of the key results of the article.
  • Author-Affiliation highlighting makes it easy to see an author’s affiliations and all authors from the same affiliation.
  • A figure that contains clickable areas so that it can be used as a navigation mechanism to directly access specific sub-sections of the results and figures.
  • Integrated audio and video let authors present the context of their article via an interview or video presentation and allow animations to be displayed more effectively.
  • The Experimental Procedures section contains alternate views allowing readers to see a summary or the full details necessary to replicate the experiment.
  • A new approach to displaying figures allows the reader to identify quickly which figures they are interested in and then drill down through related supplemental figures. All supplemental figures are displayed individually and directly linked to the main figure to which they are related.
  • Real-time reference analyses provide a rich environment to explore the content of the article via the list of citations.

Article Prototype #1 / Article Prototype #2 Source

[http://beta.cell.com/]

I haven’t explored all of these features yet, but I do like the ‘comments’ tab: it turns the article into a blogpost. We’ve been trying to make blogs more academic, and here we see an academic publication becoming more blog like. Something to keep an eye on… I haven’t been into Internet Archaeology in ages; last time I tried to access it they wanted a subscription fee I think. If I’m wrong about that, I apologise; but it would be interesting to compare how they manage their articles with this proposal.

Categories: bibliography, publishing

Interactive Fiction – bibliography and other directions

March 3, 2009 Shawn 1 comment

Denis Jerz writes of IF,  “Interactive fiction requires the text-analysis skills of a literary scholar and the relentless puzzle-solving drive of a computer hacker. People tend to love it or hate it. Those who hate it sometimes say it makes them think too much”

I like IF. I’m crap at solving puzzles, but I like it all the same.

For the bibliophiles amongst us, some bibliography from the academic literature on Interactive Fiction – you’ll note that most of the academic interest in IF waxed and waned in the late 80s, early 90s. But, there has been a resurgence in interest lately, mostly due to the literary qualities of IF. If that’s the sort of thing that interests you, check out:

Douglass, J. (2007). Command Lines: Aesthetics and Technique in Interactive Fiction and New Media. Dissertation, U. California Santa Barbara. link

as well as the complete oeuvre of Nick Montfort, including his ‘Twisty Little Passages‘. Nick also has a ‘harcover‘ of an IF he created, for sale:


An annotated bibliography of academic IF, published in 2002, lives here.

Emily Short’s articles on the art of creating IF may be found here. If you’re at all interested in the possibilities of creating IF, you must start with Short’s work!

Finally, a blog worth following for the literary qualities of IF and other species of computer-mediated writing: Grand Text Auto ‘A group blog about computer narrative, games, poetry, and art’

Right. Here’s the bit o’ bibliography that I’ve scraped up this morning:

Baltra, A. (1990). Language Learning through Computer Adventure Games. Simulation & Gaming, 21(4), 445-452.

Blanchard, J. S., & Mason, G. E. (1985). Using Computers in Content Area Reading Instruction. Journal of Reading, 29(2), 112-117.

Bonnaud-Lamotte, D. (1986). Contemporary Literary Lexicology and Terminology: An Inventory. Computers and the Humanities, 20(3), 209-212.

Brackin, A. L. (2008). Tracking the emergent properties of the collaborative online story “deus city” for testing the standard model of Alternate Reality Game. (1)U Texas At Dallas, US.

Broadley, K. (1986). Past Practices and Possibilities with Computers. Australian Journal of Reading, 9(1), 41-50.

Clement, J. (1994). Fiction interactive et modernité [Interactive fiction and modernity]. Littérature (Paris. 1971), (96), 19-36.

De Souza E Silva, A., & Delacruz, G. C. (2006). Hybrid Reality Games Reframed: Potential Uses in Educational Contexts. Games And Culture, 1(3), 231-251.

Desilets, B. J. (1989). Reading, Thinking, and Interactive Fiction (Instructional Materials). English Journal, 78.

Douglass, J. (2008). Command lines: Aesthetics and technique in interactive fiction and new media. (1)U California, Santa Barbara, US.

Finnegan, R., & Sinatra, R. (1991). Interactive Computer-Assisted Instruction with Adults. Journal of Reading, 35(2), 108-119.

Howell, G., & Douglas, J. Y. (1990). The Evolution of Interactive Fiction. Computer Assisted Language Learning, 2, 93-109.

Lancy, D. F., & Hayes, B. L. (1986). Building an Anthology of “Interactive Fiction.”. Report: ED275991. 15pp. Apr 1986.

Lancy, D. F., & Hayes, B. L. (1988). Interactive Fiction and the Reluctant Reader. English Journal, 77.

Marcus, S. (1985). Computers in Thinking, Writing, and Literature. Report: ED266468. 20pp. Nov 1985.

McVicker, J. (1992). Several Approaches to Computer-Based Reading Study. CAELL Journal, 3(4), 2-11.

Newman, J. M. (1988). Online: Write Your Own Adventure. Language Arts, 65.

Niesz, A. J., & Holland, N. N. (1984). Interactive Fiction. Critical Inquiry Chicago, 11(1), 110-129.

Packard, E. B. (1987). Interactive Fiction for Children: Boon or Bane? School Library Journal, 34.

Pea, R. D., & Kurland, D. M. (1987). Chapter 7: Cognitive Technologies for Writing. Review Of Research In Education, 14(1), 277-326.

Sampson, F. (1987). Interactive Fiction: An Experience of the “Writers in Education” Scheme. Children’s Literature in Education, 18.

Simic, M., & Smith, C. (1990). The Computer as an Aid to Reading Instruction. Learning Package No. 27. Report: ED333393. 50pp. 1990.

Tavinor, G. (2005). Videogames and Interactive Fiction. Philosophy and Literature, 29(1), 24-40.

Thomas, S. (2006). Pervasive learning games: Explorations of hybrid educational gamescapes. Simulation & Gaming, 37(1), 41-55.

[snipping all the ms-office crap that somehow made it into this post the other day without me noticing]

Things you should read: more ****** = you should really *really* read these

*****Jane McGonigal “This Is Not a Game: Immersive Aesthetics & Collective Play.” Digital Arts & Culture 2003 Conference Proceedings.  May 2003 http://www.seanstewart.org/beast/mcgonigal/notagame/paper.pdf

***** Jane McGonigal “Why I Love Bees: A Case Study in Collective Intelligence Gaming.” Ecologies of Play. Ed. Katie Salen. Forthcoming, spring 2008. http://avantgame.com/McGonigal_WhyILoveBees_Feb2007.pdf

***** Adam Martin and Tom Chatfield, editors. IGDA Alternate Reality Games – Special Interest Group – Whitepaper 2006 http://www.igda.org/arg/whitepaper or for continuously updated wiki version of the same, http://www.igda.org/wiki/index.php/Alternate_Reality_Games_SIG/Whitepaper

**** Shannon Drake ‘Breaking the Fourth Wall’ The Escapist Magazine June 27 2006 http://www.escapistmagazine.com/articles/view/issues/issue_51/308-Breaking-the-Fourth-Wall

**** Nova ‘Chimaera’ Barlow ‘The making of World Without Oil’ The Escapist Magazine September 18 2007 http://www.escapistmagazine.com/articles/view/issues/issue_115/1959-The-Making-of-World-Without-Oil

**** “History” unfiction.com http://www.unfiction.com/history/

*** Penelope Green “Mystery on Fifth AvenueNew York Times June 12 2008 http://www.nytimes.com/2008/06/12/garden/12puzzle.htm

*** Jane McGonigal”Massively Collaborative Science.” Op-Ed. Seed Magazine. Special Issue: The Universe in 2008. February 2008. http://avantgame.com/SEED%20Gaming%20Article_JanFeb08.pdf

*** Frank Rose “Secret Websites, Coded Messages: The New World of Immersive Games” Wired Magazine http://www.wired.com/entertainment/music/magazine/16-01/ff_args

** Shannon Drake ‘Wrapped Inside A Mystery In An Engima: Perplex City Revisited’ The Escapist Magazine February 14 2007 http://www.escapistmagazine.com/articles/view/editorials/interviews/1232-Wrapped-Inside-A-Mystery-In-An-Engima-Perplex-City-Revisited

** Russ Pitts “Horror 2.0: Lance Weiler’s Cinema ARG” The Escapist Magazine November 12 2007 http://www.escapistmagazine.com/articles/view/issues/issue_123/2621-Horror-2-0-Lance-Weiler-s-Cinema-ARG

** Richard Perrin “Art is Resistance” The Escapist Magazine September 18 2007 http://www.escapistmagazine.com/articles/view/issues/issue_115/1956-Art-is-Resistance

** Jane McGonigal “Making Alternate Reality the New Business Reality.” Op-Ed. Harvard Business Review. Special Issue: Top 20 Breakthrough Ideas for 2008. February 2008. http://www.harvardbusinessonline.org/hbsp/hbr/articles/article.jsp?ml_subscriber=true&ml_action=get-article&ml_issueid=BR0802&articleID=R0802A&pageNumber=1

* Edward Castronova “ARGs and Utopian Dreams” Terra Nova November 21 2005 http://terranova.blogs.com/terra_nova/2005/11/args_and_utopia.html

* Cory Ondrekja “Tombstone Hold’em” Terra Nova October 16 2005 http://terranova.blogs.com/terra_nova/2005/10/tombstone_hold_.html

* Clive Thompson “Fun Way to Lose Weight: Turn Dieting Into an RPG” Wired Magazine August 11 2008 http://www.wired.com/gaming/virtualworlds/commentary/games/2008/08/gamesfrontiers_0811